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[09-20]Wii在线联机采用Friend Code系统

[ 时间:2006-9-20 11:04:12 | 来源:TGbus | 收藏本文 ] 【

    根据美国任天堂主席Reggie Fils-Aime的透露,Wii的在线多人游戏系统将采取类似于NDS的Friend Code系统。

    “我相信Friend Code这种形式是和我们的整体战略一致的,我们是否在Wii上采取这种形式?这是确定的。”Reggie Fils-Aime在接受洛杉矶日报的在线采访中这样说道。

    在NDS上相信大家已经接触过Friend Code了,而对它的局限性也有所了解,我们要想与其它玩家交流的话,必须拥有他们的Friend Code,但是任天堂的游戏中心并没有提供一个交流Friend Code的功能,所以这个层次上的在线游戏实际上还是一个很局限的层次。任天堂可能意识已经到这种情况,很有可能会在Wii Channel中采取一定措施(既然我们能够在Wii Channel中建立自己的头像,那么其它的也并非不可能了),目前Wii的网络服务的细节还没有公布,就让我们拭目以待吧。

原文:

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Nintendo is planning an internet matchmaking system for Wii's online multiplayer games in a similar fashion to the friend code trading setup used by DS, according to Nintendo of America president, Reggie Fils-Aime.

"We believe that the friend's code approach is consistent with our whole strategy," Fils-Aime stated during an online interview with the Rocky Mountain News. "Will we take a similar approach for the Wii? Yes."


The DS friend code system works by giving each DS owner a unique code for each game they play online. You can't actually play with anyone online in Animal Crossing: Wild World, for instance, unless you have their friend code. However some games - Mario Kart, for instance - will let you simply search for active games like most other online multiplayer setups, and the friend code is just used for identification.

Some gamers protest that the system restricts online multiplayer. However, within the Wii Channel system that Nintendo has created - a similar system to 360's dashboard - you can create your own avatar using the Mii Channel, perhaps suggesting that Nintendo see Wii online using a Xbox Live gamer tag style setup, instead of forcing you to use unfriendly streams of numbers like the DS friend codes.

We'll have to wait and see what the final plans are for Wii's online servce, but Nintendo are expected to announce the final details very soon.

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